Age of Imprisonment Supports the Switch 2 Succeed in Its Most Biggest Test Yet

It's hard to believe, yet we're approaching the new Switch 2 console's six-month milestone. Once the upcoming Metroid Prime 4 releases on the fourth of December, we'll be able to give the device a comprehensive progress report thanks to its solid selection of Nintendo-developed early titles. Heavy hitters like Donkey Kong Bananza will dominate that review, however it's the company's latest releases, the Pokémon Legends installment and now Hyrule Warriors: Age of Imprisonment, that have enabled the new console pass a key challenge in its opening six months: the tech exam.

Confronting Hardware Issues

Before Nintendo publicly unveiled the new console, the biggest concern from users around the hypothetical device was concerning hardware. When it comes to components, Nintendo has lagged behind PlayStation and Xbox over the last few console generations. That reality was evident in the original Switch's later life. The expectation was that a successor would bring consistent frame rates, improved visuals, and standard options like 4K resolution. That's precisely what arrived when the device was launched in June. At least that's what its specs indicated, anyway. To truly know if the Switch 2 is an upgrade, it was necessary to observe major titles performing on the hardware. That has now happened over the last two weeks, and the outlook is positive.

Pokémon Legends: Z-A as the Early Test

The console's first major test came with the October release of Pokémon Legends: Z-A. The franchise had well-known technical problems on the original Switch, with releases including Scarlet and Violet debuting in downright disastrous states. The console itself wasn't exactly to blame for that; the actual engine powering Game Freak's RPGs was outdated and getting stretched much further than it could go in the series' gradual open-world pivot. Legends: Z-A would be more of a test for its developer than any other factor, but there remained much to observe from the game's visual clarity and its operation on the upgraded hardware.

While the game's basic graphics has opened debates about the developer's skills, it's undeniable that this Pokémon game is far from the performance mess of its earlier title, the previous Legends game. It operates at a consistent 60 fps on the upgraded system, while the original console tops out at 30 frames per second. Pop-in is still present, and you'll find various fuzzy textures if you look closely, but you won't encounter anything similar to the situation in Arceus where you begin airborne travel and watch the whole terrain beneath turn into a rough, low-poly terrain. It's enough to give the system a satisfactory rating, though with reservations since Game Freak has independent issues that exacerbate restricted capabilities.

The New Zelda Game as a Tougher Performance Examination

There is now a tougher hardware challenge, however, thanks to the new Hyrule Warriors, released November 6. This Zelda derivative challenges the upgraded system thanks to its action-oriented style, which has users confronting a literal army of monsters at all times. The series' previous game, Hyrule Warriors: Age of Calamity, struggled on the original Switch as the hardware struggled with its quick combat and density of things happening. It regularly decreased below the desired frame rate and created the sensation that you were overwhelming the system when fighting intensely.

Thankfully is that it likewise clears the tech test. After playing the release thoroughly over the last few weeks, experiencing every level available. During that period, it's clear that it achieves a consistent frame rate relative to its previous game, reaching its 60 fps mark with more consistency. Performance can dip in the fiercest fights, but I haven't experienced any time when the game turns into a choppy presentation as the framerate chugs. A portion of this may result from the situation where its compact stages are structured to prevent too many enemies on the display simultaneously.

Significant Trade-offs and General Verdict

Remaining are foreseeable trade-offs. Primarily, cooperative multiplayer sees performance taking a substantial reduction closer to the 30 fps range. Moreover the premier exclusive release where there's a clear a significant contrast between older OLED technology and the updated LCD screen, with particularly during cinematics having a washed out quality.

However generally, the new game is a night and day difference versus its predecessor, like Z-A is to Arceus. If you need evidence that the new console is meeting its tech promises, despite some limitations present, both games provide a clear example of how Nintendo's latest is significantly improving titles that performed poorly on older technology.

Diane Dixon
Diane Dixon

A passionate writer and tech enthusiast dedicated to sharing innovative ideas and life hacks.